# Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com) # v3 by Ezhar Fairlight # LSL keywords updated 19 Dec 2006 for LSL 1.13 by http://adammarker.org/shill file.patterns.lsl=*.lsl;*.esl lexer.$(file.patterns.lsl)=cpp filter.cpp=LSL (lsl esl)|$(file.patterns.lsl)| # LSL Wiki online help command.help.$(file.patterns.lsl)="http://secondlife.com/badgeo/wakka.php?wakka=$(CurrentWord)" command.help.subsystem.$(file.patterns.lsl)=2 # ESL files use the C preprocessor (Hugh Perkins) # set to 0 to strip comments (smaller LSL output, useful if your'e hitting the 64kb limit) NO_STRIP_COMMENT=1 if NO_STRIP_COMMENT esl.strip.comment=/C #command.compile.*.esl=cmd /c cl /nologo /X /u $(esl.strip.comment) /Tc"$(FileNameExt)" /EP >"$(FileNameExt).tmp" && "$(SciteDefaultHome)\SciTE.exe" "-open:$(FileNameExt).tmp" #command.compile.*.esl=cmd /c cl /nologo /X /u $(esl.strip.comment) /Tc"$(FileNameExt)" /EP >"$(FileName).lsl" # preprocess ESL script, strip whitespace and write LSL file command.compile.*.esl=cmd /c cl /nologo /X /u $(esl.strip.comment) /Tc"$(FileNameExt)" /EP >"$(FileName).wsl" && "$(SciteDefaultHome)\stripper.exe" "$(FileName).wsl" "$(FileName).lsl" && del "$(FileName).wsl" # put LSL or ESL script into clipboard command.go.$(file.patterns.lsl)="$(SciteDefaultHome)\clipboard.exe" "$(FileName).lsl" #command.go.needs.*.esl=cmd /c cl /nologo /X /u $(esl.strip.comment) /Tc"$(FileNameExt)" /EP >"$(FileName).lsl" # ESL scripts are "compiled" first, then the resulting LSL file is put into clipboard (by the line above) command.go.needs.*.esl=$(command.compile.*.esl) #cmd /c cl /nologo /X /u $(esl.strip.comment) /Tc"$(FileNameExt)" /EP >"$(FileName).wsl" && "$(SciteDefaultHome)\stripper.exe" "$(FileName).wsl" "$(FileName).lsl" && del "$(FileName).wsl" && "$(SciteDefaultHome)\clipboard.exe" "$(FileName).lsl" # Preprocessor settings preprocessor.symbol.$(file.patterns.cpp)=# preprocessor.start.$(file.patterns.cpp)=if ifdef ifndef preprocessor.middle.$(file.patterns.cpp)=else elif preprocessor.end.$(file.patterns.cpp)=endif # API for calltips and symbol completion api.$(file.patterns.lsl)=$(SciteDefaultHome)/lsl.api # standard keywords, types and states keywords.$(file.patterns.lsl)=default state \ integer float string key vector rotation list \ for do while if else jump return # events, constants and functions keywords2.$(file.patterns.lsl)=default state integer float string key vector rotation list \ at_rot_target \ at_target \ attach \ changed \ collision \ collision_end \ collision_start \ control \ dataserver \ email \ http_response \ land_collision \ land_collision_end \ land_collision_start \ link_message \ listen \ money \ moving_end \ moving_start \ no_sensor \ not_at_rot_target \ not_at_target \ object_rez \ on_rez \ remote_data \ run_time_permissions \ sensor \ state_entry \ state_exit \ timer \ touch \ touch_end \ touch_start \ ACTIVE \ AGENT \ AGENT_ALWAYS_RUN \ AGENT_ATTACHMENTS \ AGENT_AWAY \ AGENT_BUSY \ AGENT_CROUCHING \ AGENT_FLYING \ AGENT_IN_AIR \ AGENT_MOUSELOOK \ AGENT_ON_OBJECT \ AGENT_SCRIPTED \ AGENT_SITTING \ AGENT_TYPING \ AGENT_WALKING \ ALL_SIDES \ ANIM_ON \ ATTACH_BACK \ ATTACH_BELLY \ ATTACH_CHEST \ ATTACH_CHIN \ ATTACH_HEAD \ ATTACH_LEAR \ ATTACH_LEYE \ ATTACH_LFOOT \ ATTACH_LHAND \ ATTACH_LHIP \ ATTACH_LLARM \ ATTACH_LLLEG \ ATTACH_LPEC \ ATTACH_LSHOULDER \ ATTACH_LUARM \ ATTACH_LULEG \ ATTACH_MOUTH \ ATTACH_NOSE \ ATTACH_PELVIS \ ATTACH_REAR \ ATTACH_REYE \ ATTACH_RFOOT \ ATTACH_RHAND \ ATTACH_RHIP \ ATTACH_RLARM \ ATTACH_RLLEG \ ATTACH_RPEC \ ATTACH_RSHOULDER \ ATTACH_RUARM \ ATTACH_RULEG \ CAMERA_ACTIVE \ CAMERA_BEHINDNESS_ANGLE \ CAMERA_BEHINDNESS_LAG \ CAMERA_DISTANCE \ CAMERA_FOCUS \ CAMERA_FOCUS_LAG \ CAMERA_FOCUS_LOCKED \ CAMERA_FOCUS_OFFSET \ CAMERA_FOCUS_THRESHOLD \ CAMERA_PITCH \ CAMERA_POSITION \ CAMERA_POSITION_LAG \ CAMERA_POSITION_LOCKED \ CAMERA_POSITION_THRESHOLD \ CHANGED_ALLOWED_DROP \ CHANGED_COLOR \ CHANGED_INVENTORY \ CHANGED_LINK \ CHANGED_OWNER \ CHANGED_REGION \ CHANGED_SCALE \ CHANGED_SHAPE \ CHANGED_TELEPORT \ CHANGED_TEXTURE \ CONTROL_BACK \ CONTROL_DOWN \ CONTROL_FWD \ CONTROL_LBUTTON \ CONTROL_LEFT \ CONTROL_ML_LBUTTON \ CONTROL_RIGHT \ CONTROL_ROT_LEFT \ CONTROL_ROT_RIGHT \ CONTROL_UP \ DATA_BORN \ DATA_NAME \ DATA_ONLINE \ DATA_PAYINFO \ DATA_RATING \ DATA_SIM_POS \ DATA_SIM_RATING \ DATA_SIM_STATUS \ DEBUG_CHANNEL \ DEG_TO_RAD \ EOF \ FALSE \ HTTP_BODY_MAXLENGTH \ HTTP_BODY_TRUNCATED \ HTTP_METHOD \ HTTP_MIMETYPE \ HTTP_VERIFY_CERT \ INVENTORY_ALL \ INVENTORY_ANIMATION \ INVENTORY_BODYPART \ INVENTORY_CLOTHING \ INVENTORY_GESTURE \ INVENTORY_LANDMARK \ INVENTORY_NONE \ INVENTORY_NOTECARD \ INVENTORY_OBJECT \ INVENTORY_SCRIPT \ INVENTORY_SOUND \ INVENTORY_TEXTURE \ LAND_LARGE_BRUSH \ LAND_LEVEL \ LAND_LOWER \ LAND_MEDIUM_BRUSH \ LAND_NOISE \ LAND_RAISE \ LAND_REVERT \ LAND_SMALL_BRUSH \ LAND_SMOOTH \ LINK_ALL_CHILDREN \ LINK_ALL_OTHERS \ LINK_ROOT \ LINK_SET \ LINK_THIS \ LIST_STAT_GEOMETRIC_MEAN \ LIST_STAT_MAX \ LIST_STAT_MEAN \ LIST_STAT_MEDIAN \ LIST_STAT_MIN \ LIST_STAT_NUM_COUNT \ LIST_STAT_RANGE \ LIST_STAT_STD_DEV \ LIST_STAT_SUM \ LIST_STAT_SUM_SQUARES \ LOOP \ MASK_BASE \ MASK_EVERYONE \ MASK_GROUP \ MASK_NEXT \ MASK_OWNER \ NULL_KEY \ PARCEL_COUNT_GROUP \ PARCEL_COUNT_OTHER \ PARCEL_COUNT_OWNER \ PARCEL_COUNT_SELECTED \ PARCEL_COUNT_TEMP \ PARCEL_COUNT_TOTAL \ PARCEL_DETAILS_AREA \ PARCEL_DETAILS_DESC \ PARCEL_DETAILS_GROUP \ PARCEL_DETAILS_NAME \ PARCEL_DETAILS_OWNER \ PARCEL_FLAG_ALLOW_CREATE_OBJECTS \ PARCEL_FLAG_ALLOW_DAMAGE \ PARCEL_FLAG_ALLOW_FLY \ PARCEL_FLAG_ALLOW_GROUP_SCRIPTS \ PARCEL_FLAG_ALLOW_LANDMARK \ PARCEL_FLAG_ALLOW_SCRIPTS \ PARCEL_FLAG_ALLOW_TERRAFORM \ PARCEL_FLAG_LOCAL_SOUND_ONLY \ PARCEL_FLAG_RESTRICT_PUSHOBJECT \ PARCEL_FLAG_USE_ACCESS_GROUP \ PARCEL_FLAG_USE_ACCESS_LIST \ PARCEL_FLAG_USE_BAN_LIST \ PARCEL_FLAG_USE_LAND_PASS_LIST \ PARCEL_MEDIA_COMMAND_AGENT \ PARCEL_MEDIA_COMMAND_AUTO_ALIGN \ PARCEL_MEDIA_COMMAND_LOOP \ PARCEL_MEDIA_COMMAND_PAUSE \ PARCEL_MEDIA_COMMAND_PLAY \ PARCEL_MEDIA_COMMAND_STOP \ PARCEL_MEDIA_COMMAND_TEXTURE \ PARCEL_MEDIA_COMMAND_TIME \ PARCEL_MEDIA_COMMAND_UNLOAD \ PARCEL_MEDIA_COMMAND_URL \ PASSIVE \ PAY_DEFAULT \ PAY_HIDE \ PAYMENT_INFO_ON_FILE \ PAYMENT_INFO_USED \ PERM_ALL \ PERM_COPY \ PERM_MODIFY \ PERM_MOVE \ PERM_TRANSFER \ PERMISSION_ATTACH \ PERMISSION_CHANGE_LINKS \ PERMISSION_CONTROL_CAMERA \ PERMISSION_DEBIT \ PERMISSION_TAKE_CONTROLS \ PERMISSION_TRACK_CAMERA \ PERMISSION_TRIGGER_ANIMATION \ PI \ PI_BY_TWO \ PING_PONG \ PRIM_BUMP_BARK \ PRIM_BUMP_BLOBS \ PRIM_BUMP_BRICKS \ PRIM_BUMP_BRIGHT \ PRIM_BUMP_CHECKER \ PRIM_BUMP_CONCRETE \ PRIM_BUMP_DARK \ PRIM_BUMP_DISKS \ PRIM_BUMP_GRAVEL \ PRIM_BUMP_LARGETILE \ PRIM_BUMP_NONE \ PRIM_BUMP_SHINY \ PRIM_BUMP_SIDING \ PRIM_BUMP_STONE \ PRIM_BUMP_STUCCO \ PRIM_BUMP_SUCTION \ PRIM_BUMP_TILE \ PRIM_BUMP_WEAVE \ PRIM_BUMP_WOOD \ PRIM_CAST_SHADOWS \ PRIM_COLOR \ PRIM_FLEXIBLE \ PRIM_FULLBRIGHT \ PRIM_HOLE_CIRCLE \ PRIM_HOLE_DEFAULT \ PRIM_HOLE_SQUARE \ PRIM_HOLE_TRIANGLE \ PRIM_MATERIAL \ PRIM_MATERIAL_FLESH \ PRIM_MATERIAL_GLASS \ PRIM_MATERIAL_LIGHT \ PRIM_MATERIAL_METAL \ PRIM_MATERIAL_PLASTIC \ PRIM_MATERIAL_RUBBER \ PRIM_MATERIAL_STONE \ PRIM_MATERIAL_WOOD \ PRIM_PHANTOM \ PRIM_PHYSICS \ PRIM_POINT_LIGHT \ PRIM_POSITION \ PRIM_ROTATION \ PRIM_SHINY_HIGH \ PRIM_SHINY_LOW \ PRIM_SHINY_MEDIUM \ PRIM_SHINY_NONE \ PRIM_SIZE \ PRIM_TEMP_ON_REZ \ PRIM_TEXGEN \ PRIM_TEXGEN_DEFAULT \ PRIM_TEXGEN_PLANAR \ PRIM_TEXTURE \ PRIM_TYPE \ PRIM_TYPE_BOX \ PRIM_TYPE_CYLINDER \ PRIM_TYPE_PRISM \ PRIM_TYPE_RING \ PRIM_TYPE_SPHERE \ PRIM_TYPE_TORUS \ PRIM_TYPE_TUBE \ PSYS_PART_BOUNCE_MASK \ PSYS_PART_EMISSIVE_MASK \ PSYS_PART_END_ALPHA \ PSYS_PART_END_COLOR \ PSYS_PART_END_SCALE \ PSYS_PART_FLAGS \ PSYS_PART_FOLLOW_SRC_MASK \ PSYS_PART_FOLLOW_VELOCITY_MASK \ PSYS_PART_INTERP_COLOR_MASK \ PSYS_PART_INTERP_SCALE_MASK \ PSYS_PART_MAX_AGE \ PSYS_PART_START_ALPHA \ PSYS_PART_START_COLOR \ PSYS_PART_START_SCALE \ PSYS_PART_TARGET_LINEAR_MASK \ PSYS_PART_TARGET_POS_MASK \ PSYS_PART_WIND_MASK \ PSYS_SRC_ACCEL \ PSYS_SRC_ANGLE_BEGIN \ PSYS_SRC_ANGLE_END \ PSYS_SRC_BURST_PART_COUNT \ PSYS_SRC_BURST_RADIUS \ PSYS_SRC_BURST_RATE \ PSYS_SRC_BURST_SPEED_MAX \ PSYS_SRC_BURST_SPEED_MIN \ PSYS_SRC_INNERANGLE \ PSYS_SRC_MAX_AGE \ PSYS_SRC_OMEGA \ PSYS_SRC_OUTERANGLE \ PSYS_SRC_PATTERN \ PSYS_SRC_PATTERN_ANGLE \ PSYS_SRC_PATTERN_ANGLE_CONE \ PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY \ PSYS_SRC_PATTERN_DROP \ PSYS_SRC_PATTERN_EXPLODE \ PSYS_SRC_TARGET_KEY \ PSYS_SRC_TEXTURE \ PUBLIC_CHANNEL \ RAD_TO_DEG \ REGION_FLAG_ALLOW_DAMAGE \ REGION_FLAG_ALLOW_DIRECT_TELEPORT \ REGION_FLAG_BLOCK_FLY \ REGION_FLAG_BLOCK_TERRAFORM \ REGION_FLAG_DISABLE_COLLISIONS \ REGION_FLAG_DISABLE_PHYSICS \ REGION_FLAG_FIXED_SUN \ REGION_FLAG_RESTRICT_PUSHOBJECT \ REGION_FLAG_SANDBOX \ REMOTE_DATA_CHANNEL \ REMOTE_DATA_REPLY \ REMOTE_DATA_REQUEST \ REVERSE \ ROTATE \ SCALE \ SCRIPTED \ SMOOTH \ SQRT2 \ STATUS_BLOCK_GRAB \ STATUS_CAST_SHADOWS \ STATUS_DIE_AT_EDGE \ STATUS_PHANTOM \ STATUS_PHYSICS \ STATUS_RETURN_AT_EDGE \ STATUS_ROTATE_X \ STATUS_ROTATE_Y \ STATUS_ROTATE_Z \ STATUS_SANDBOX \ TRUE \ TWO_PI \ TYPE_FLOAT \ TYPE_INTEGER \ TYPE_INVALID \ TYPE_KEY \ TYPE_ROTATION \ TYPE_STRING \ TYPE_VECTOR \ VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY \ VEHICLE_ANGULAR_DEFLECTION_TIMESCALE \ VEHICLE_ANGULAR_FRICTION_TIMESCALE \ VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE \ VEHICLE_ANGULAR_MOTOR_DIRECTION \ VEHICLE_ANGULAR_MOTOR_TIMESCALE \ VEHICLE_BANKING_EFFICIENCY \ VEHICLE_BANKING_MIX \ VEHICLE_BANKING_TIMESCALE \ VEHICLE_BUOYANCY \ VEHICLE_FLAG_CAMERA_DECOUPLED \ VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT \ VEHICLE_FLAG_HOVER_TERRAIN_ONLY \ VEHICLE_FLAG_HOVER_UP_ONLY \ VEHICLE_FLAG_HOVER_WATER_ONLY \ VEHICLE_FLAG_LIMIT_MOTOR_UP \ VEHICLE_FLAG_LIMIT_ROLL_ONLY \ VEHICLE_FLAG_MOUSELOOK_BANK \ VEHICLE_FLAG_MOUSELOOK_STEER \ VEHICLE_FLAG_NO_DEFLECTION_UP \ VEHICLE_HOVER_EFFICIENCY \ VEHICLE_HOVER_HEIGHT \ VEHICLE_HOVER_TIMESCALE \ VEHICLE_LINEAR_DEFLECTION_EFFICIENCY \ VEHICLE_LINEAR_DEFLECTION_TIMESCALE \ VEHICLE_LINEAR_FRICTION_TIMESCALE \ VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE \ VEHICLE_LINEAR_MOTOR_DIRECTION \ VEHICLE_LINEAR_MOTOR_OFFSET \ VEHICLE_LINEAR_MOTOR_TIMESCALE \ VEHICLE_REFERENCE_FRAME \ VEHICLE_TYPE_AIRPLANE \ VEHICLE_TYPE_BALLOON \ VEHICLE_TYPE_BOAT \ VEHICLE_TYPE_CAR \ VEHICLE_TYPE_NONE \ VEHICLE_TYPE_SLED \ VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY \ VEHICLE_VERTICAL_ATTRACTION_TIMESCALE \ ZERO_ROTATION \ ZERO_VECTOR \ for do while if else jump return \ llAbs \ llAcos \ llAddToLandBanList \ llAddToLandPassList \ llAdjustSoundVolume \ llAllowInventoryDrop \ llAngleBetween \ llApplyImpulse \ llApplyRotationalImpulse \ llAsin \ llAtan2 \ llAttachToAvatar \ llAvatarOnSitTarget \ llAxes2Rot \ llAxisAngle2Rot \ llBase64ToInteger \ llBase64ToString \ llBreakAllLinks \ llBreakLink \ llCeil \ llClearCameraParams \ llCloseRemoteDataChannel \ llCloud \ llCollisionFilter \ llCollisionSound \ llCollisionSprite \ llCos \ llCreateLink \ llCSV2List \ llDeleteSubList \ llDeleteSubString \ llDetachFromAvatar \ llDetectedGrab \ llDetectedGroup \ llDetectedKey \ llDetectedLinkNumber \ llDetectedName \ llDetectedOwner \ llDetectedPos \ llDetectedRot \ llDetectedType \ llDetectedVel \ llDialog \ llDie \ llDumpList2String \ llEdgeOfWorld \ llEjectFromLand \ llEmail \ llEscapeURL \ llEuler2Rot \ llFabs \ llFloor \ llForceMouselook \ llFrand \ llGetAccel \ llGetAgentInfo \ llGetAgentSize \ llGetAlpha \ llGetAndResetTime \ llGetAnimation \ llGetAnimationList \ llGetAttached \ llGetBoundingBox \ llGetCameraPos \ llGetCameraRot \ llGetCenterOfMass \ llGetColor \ llGetCreator \ llGetDate \ llGetEnergy \ llGetForce \ llGetFreeMemory \ llGetGeometricCenter \ llGetGMTclock \ llGetInventoryCreator \ llGetInventoryKey \ llGetInventoryName \ llGetInventoryNumber \ llGetInventoryPermMask \ llGetInventoryType \ llGetKey \ llGetLandOwnerAt \ llGetLinkKey \ llGetLinkName \ llGetLinkNumber \ llGetListEntryType \ llGetListLength \ llGetLocalPos \ llGetLocalRot \ llGetMass \ llGetNextEmail \ llGetNotecardLine \ llGetNumberOfNotecardLines \ llGetNumberOfPrims \ llGetNumberOfSides \ llGetObjectDesc \ llGetObjectMass \ llGetObjectName \ llGetObjectPermMask \ llGetObjectPrimCount \ llGetOmega \ llGetOwner \ llGetOwnerKey \ llGetParcelDetails \ llGetParcelFlags \ llGetParcelMaxPrims \ llGetParcelPrimCount \ llGetParcelPrimOwners \ llGetPermissions \ llGetPermissionsKey \ llGetPos \ llGetPrimitiveParams \ llGetRegionCorner \ llGetRegionFlags \ llGetRegionFPS \ llGetRegionName \ llGetRegionTimeDilation \ llGetRootPosition \ llGetRootRotation \ llGetRot \ llGetScale \ llGetScriptName \ llGetScriptState \ llGetSimulatorHostname \ llGetStartParameter \ llGetStatus \ llGetSubString \ llGetSunDirection \ llGetTexture \ llGetTextureOffset \ llGetTextureRot \ llGetTextureScale \ llGetTime \ llGetTimeOfDay \ llGetTimestamp \ llGetTorque \ llGetUnixTime \ llGetVel \ llGetWallclock \ llGiveInventory \ llGiveInventoryList \ llGiveMoney \ llGround \ llGroundContour \ llGroundNormal \ llGroundRepel \ llGroundSlope \ llHTTPRequest \ llInsertString \ llInstantMessage \ llIntegerToBase64 \ llKey2Name \ llList2CSV \ llList2Float \ llList2Integer \ llList2Key \ llList2List \ llList2ListStrided \ llList2Rot \ llList2String \ llList2Vector \ llListen \ llListenControl \ llListenRemove \ llListFindList \ llListInsertList \ llListRandomize \ llListReplaceList \ llListSort \ llListStatistics \ llLoadURL \ llLog \ llLog10 \ llLookAt \ llLoopSound \ llLoopSoundMaster \ llLoopSoundSlave \ llMapDestination \ llMD5String \ llMessageLinked \ llMinEventDelay \ llModifyLand \ llModPow \ llMoveToTarget \ llOffsetTexture \ llOpenRemoteDataChannel \ llOverMyLand \ llOwnerSay \ llParcelMediaCommandList \ llParcelMediaQuery \ llParseString2List \ llParseStringKeepNulls \ llParticleSystem \ llPassCollisions \ llPassTouches \ llPlaySound \ llPlaySoundSlave \ llPointAt \ llPow \ llPreloadSound \ llPushObject \ llReleaseCamera \ llReleaseControls \ llRemoteDataReply \ llRemoteDataSetRegion \ llRemoteLoadScriptPin \ llRemoveFromLandBanList \ llRemoveFromLandPassList \ llRemoveInventory \ llRemoveVehicleFlags \ llRequestAgentData \ llRequestInventoryData \ llRequestPermissions \ llRequestSimulatorData \ llResetOtherScript \ llResetScript \ llResetTime \ llRezAtRoot \ llRezObject \ llRot2Angle \ llRot2Axis \ llRot2Euler \ llRot2Fwd \ llRot2Left \ llRot2Up \ llRotateTexture \ llRotBetween \ llRotLookAt \ llRotTarget \ llRotTargetRemove \ llRound \ llSameGroup \ llSay \ llScaleTexture \ llScriptDanger \ llSendRemoteData \ llSensor \ llSensorRemove \ llSensorRepeat \ llSetAlpha \ llSetBuoyancy \ llSetCameraAtOffset \ llSetCameraEyeOffset \ llSetCameraParams \ llSetColor \ llSetDamage \ llSetForce \ llSetForceAndTorque \ llSetHoverHeight \ llSetLinkAlpha \ llSetLinkColor \ llSetLocalRot \ llSetObjectDesc \ llSetObjectName \ llSetParcelMusicURL \ llSetPayPrice \ llSetPos \ llSetPrimitiveParams \ llSetRemoteScriptAccessPin \ llSetRot \ llSetScale \ llSetScriptState \ llSetSitText \ llSetSoundQueueing \ llSetStatus \ llSetText \ llSetTexture \ llSetTextureAnim \ llSetTimerEvent \ llSetTorque \ llSetTouchText \ llSetVehicleFlags \ llSetVehicleFloatParam \ llSetVehicleRotationParam \ llSetVehicleType \ llSetVehicleVectorParam \ llShout \ llSin \ llSitTarget \ llSleep \ llSqrt \ llStartAnimation \ llStopAnimation \ llStopHover \ llStopLookAt \ llStopMoveToTarget \ llStopPointAt \ llStopSound \ llStringLength \ llStringToBase64 \ llSubStringIndex \ llTakeControls \ llTan \ llTarget \ llTargetOmega \ llTargetRemove \ llTeleportAgentHome \ llToLower \ llToUpper \ llTriggerSound \ llTriggerSoundLimited \ llUnescapeURL \ llUnSit \ llVecDist \ llVecMag \ llVecNorm \ llVolumeDetect \ llWater \ llWhisper \ llWind \ llXorBase64StringsCorrect \ ZDRRDZ_LAST_LINE_PLACEHOLDER #word.characters.$(file.patterns.lsl)=$(chars.alpha)$(chars.numeric)_ comment.block.cpp=//~ comment.block.at.line.start.cpp statement.indent.$(file.patterns.lsl)=5 default state for do while if else statement.end.$(file.patterns.lsl=10 ; statement.lookback.$(file.patterns.lsl)=20 block.start.$(file.patterns.lsl)=10 { block.end.$(file.patterns.lsl)=10 } # autocomplete autocomplete.cpp.ignorecase=0 autocomplete.cpp.start.characters=( autocomplete.cpp.fillups=( # calltips calltip.cpp.ignorecase=0 calltip.cpp.word.characters=_$(chars.alpha)$(chars.numeric) calltip.cpp.end.definition=) # Default style.cpp.32=$(font.base) # White space style.cpp.0=fore:#808080 # Block Comment style.cpp.1=fore:#FF0000,$(font.code.comment.box) # Line Comment style.cpp.2=$(colour.code.comment.line),$(font.code.comment.line) # Doc comment style.cpp.3=fore:#FF0000,$(font.code.comment.doc) # Number style.cpp.4=$(colour.number) # Keyword style.cpp.5=$(colour.keyword),bold # Double quoted string style.cpp.6=$(colour.string) # Single quoted string style.cpp.7=$(colour.char) # UUIDs (only in IDL) style.cpp.8=fore:#804080 # Preprocessor style.cpp.9=$(colour.preproc) # Operators style.cpp.10=$(colour.operator),bold # Identifiers style.cpp.11= # End of line where string is not closed style.cpp.12=fore:#000000,$(font.monospace),back:#E0C0E0,eolfilled # Verbatim strings for C# style.cpp.13=fore:#007F00,$(font.monospace),back:#E0FFE0,eolfilled # Regular expressions for JavaScript style.cpp.14=fore:#3F7F3F,$(font.monospace),back:#E0F0FF,eolfilled # Doc Comment Line style.cpp.15=$(colour.code.comment.doc),$(font.code.comment.doc) # Keywords2 style.cpp.16=fore:#B00040 # Comment keyword style.cpp.17=fore:#3060A0,$(font.code.comment.doc) # Comment keyword error style.cpp.18=fore:#804020,$(font.code.comment.doc) # Braces are only matched in operator style braces.cpp.style=10